Marvel: Battle of the Champions review

Marvel: Battle of Champions

This game generated a lot of interest at the time of release and many have left positive feedback on the software. It’s worth sorting out all the features and understanding how the developer manages to maintain user interest.

Finally, we’ve waited. Now mobile free-to-play F2P games can now be classified as AAA, and publishers are increasingly focusing on games for smartphones rather than consoles. And you can really see the high-budget games rising to the top. And it is already clear that games from an independent developer will not be in the top positions. As of late, to succeed requires investment, and often not insignificant investment. This applies to the visuals, but without a well-planned economic strategy, success cannot be achieved.

Marvel: Battle of the Champions is a case in point. The company has been working quite closely with Hollywood lately, and therefore the graphical component is very serious in the field of mobile development. The game ended up getting over 30 million downloads and topping the top 25.

But it’s not just the visuals that matter, what about the content. How long will it last?

Pitch

The development approach has been very simple in terms of license. But to apply it, you have to try and take everything out of the past designs to see which one would be the best.

The bottom line is really simple, but the secret formula from game events as well as multiplayer gameplay as well as monetisation are powerful tools in the hands of the developer. And there are proofs of this, namely old games.

Marvel: Battle of the Champions gameplay review

Gameplay

In the case of Marvel, the controls are an order of magnitude simpler, the game strategy is better, the battles don’t take up as much time. Here it’s based on creating a supported series of attacks and the ability to choose quick strikes, but there’s always the option of defending, using reinforced strikes and so on.

Battles are much shorter, so there’s no 3 on 3 mode. All battles are now 1 on 1, and the player wins after the first knockout.

This kind of change has a positive effect on the game. Everything runs much faster, so the session doesn’t take as much time. But in the case of the 3 on 3 game there are problems with the strategy. It gets boring very quickly.  

The main feature of the gameplay lies precisely in the metagame. That is, it’s motivation for long-term retention, strong strategy and monetisation.